You could try to vassalise them. You can check the overall relative power by hovering over the 3 bars icon left of the relative fleet power or in the diplomatic contacts list. Yes, especially if they are a vassal / tributary they can just ask me for stuff. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Gift them minerals, energy and if required, food. I'd probably just let them be though. min. The best way to play is to have as close to zero empire size whilst having the biggest science income. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?In vanilla if you can get an early tributary by say year 50 you’ve basically won. No big deal, in a current game as evangelizing zealots I’ve got 3 vassals: An ex-primitive empire I enlightened and let occupy the entire far north, a xeno separatist of said ex-primitives that I forcibly subjugated during a galactic war shortly after they gained their independence, and a same-species, two-system fringe sector I made a vassal. It doesn’t work and people have reported it as a bug and got “working as intended. Stellaris. The AI is just terribly stupid, and without the boosting stats (which, again, are lost once it becomes the vassal of a player), the AI just can't win. Make a tributary by filing claims against a different empire. This pairs quite. Vassalization request towards a Machine Intelligence empire. min. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. Can’t remember if the system which has the L-Gate needs to be. I've been playing a lot with the feudal civic and having fun but one of my problems is that unless I create the vassal myself I have no idea how to rename the vassal. They cannot declare war, and are forced to side with their Overlord in wars. In the default galaxy map mode, subjects have the same color as their overlord. That platonic ideal state- which imposes vulnerabilities to vassal instability- would be mooted if you could tax for unity. In the game Stellaris, a tributary is a vassal state that retains a significant degree of autonomy in its internal and political affairs. A lot of the articles i did read were saying the overall advantage of a Tributary was that they provide resources where as a Vassal doesn't. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100 warscore and unilaterally force. Well it depends. The issue is when I declared an expel branch war against them it didn't work. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. If you wanted to, just sit over their planets and bomb them to extinction then colonize. That said if you declared the war you should have had the option to choose between vassal and tributary. ago. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. ”. Most empires will have Vassal/Tributary as options. Best. It all depends about your empire (ethics for the most part) and strategy. Stellaris. 2. Then again I'm running Glavious AI which doesn't seem to improve the AI that much (granted, there are 2 "equivalent" normal empires in 2400 and one of my federation members just quit the. Go to Stellaris r/Stellaris. I believe you have to vassalize them before the integration. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. When subjugating an empire I only have 'tributary' as an option. 17. 3 came out I find it to be rather difficult to get either of those options. i want vassalize the local 'new khanate' but only tributary war goal shows up. While a Tributary can expand as normal, but does not join your wars. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?About this site. There are a few different ways to create vassals in the game. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?1. ago. So, for example, I could demand an empire become my vassal, have them refuse, and then choose to declare war on them to become a tributary or a vassal. But i want to role play as an empire that rules core worlds while letting vassals rule in their stead but sadly their is no real benefit to vassalizing anyone apart from tributary (which makes feudal society useless. Stellaris > General Discussions > Topic Details. Not sure, they disappeared at some point Upload Attachment File(s) attachedYour protectorate gets a bonus to researching your techs which may catch them up enough at some point. This is Professor Stellaris and this is your crash course for Stellaris Console Edition Guide to. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Neither. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. Base: -50 Empire Population: -23 Relative Power: +22. Protectorate is a special vassal type that any vassal will automatically convert to if they are far inferior than you in tech. I'm currently in the mid-game of Stellaris and building up a pretty big empire. This protection may include military support, diplomatic backing, or other forms of assistance. Vassal or Tributary. I have noticed on some empires I cannot visualise them, I can only make them a tributary. on a side note I just found inwards perfectionists can create tributary's instead of vassals. As a result, my economy was total garbage until 35+ years in. I blitzed through the overlord empire with tributary CB, so both the megacorp and overlord become my vassal. Join. Content is available under Attribution-ShareAlike 3. All the Special Vassals are fundamentally reducing their ability to produce science, either directly (the Scholarium science tribute) or in their basic resource economy. You might try making a vassal out of a neighboring sector and then gifting them systems one by one until you’ve got rid of those you don’t want. Mr-H-Saether • 5 mo. Conquest+intergration will be a usefull tool here. However, having a Hegemony does work better for you for the federation benefits. LightsaberMadeOfBees • 4 yr. So whenever declaring war against tributaries, make sure you win as soon as possible, while their ticking warscore is still manageable. I almost dropped $20 on day one. This is Professor Stellaris and this is your crash course for Stellaris Console Edition Guide to. I had a quick question about the secret fealty system. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. 0 unless otherwise noted. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?The vassal can immediately surrender, but the vassal suffers more ethics pressure from you (and ethics should influence how long it takes to integrate a vassal). #5. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Vassals are useless right now. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. 8] Subscribe. Claims stuff on a different empire, make them a tributary. ago. Once that has happened you should then be able to choose a specialisation. If you're going aggressive. Thread starter Swarm lover; Start date Dec 31, 2021; Jump to latest Follow Reply. Strong diplomacy builds should have you covered. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Don't build them up and they'll only be 5K strong so they can't help you. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. The bonus 30% to science is… well it’s nothing. Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. PS4 •. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. g. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. . They are all extremely strong perks with them. Select a planet within a Sector you control and navigate to the “Governor” screen. Just experience from playing seems like AIs are just not setting up offices for me. Well it isn't very obvious, in any case I still say the vassal (Tributary) system is crap. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. 3. With the rework that means you can specialize your vassals It depends on what you want from them. Get app Get the Reddit app Log In Log in to Reddit. 6 comments. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. 10- Donate all former systems to the released tributary, and a hefty sum of alloys, minerals and energy 11- The recreated empire is at your tech level, share ethics and civics with you, is a member of your federation and thus contribute most of it's fleet cap to you and absolutely. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. Through this window you will need to make the various demands/other things. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. All Discussions. . Content is available under Attribution-ShareAlike 3. Plus, if you've gotten said protectorate by doing something like. I am fairly new to this game, so I first apologise for my lack of knowledge. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. While having separate vassal types seems cool I’d honestly rather keep them all “vassals” but allow weather or not my vassals can expand as a diplomatic decision. If you do Status Quo, you create a vassal/tributary of all BUT the homeworld of the target empire, if at leat one planet is occupied which is not the. 1. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. 9 ‘Caelum’ is Out, What’s. They get a one sided defense pact with. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Stellaris. Except maybe espionage that causes a political incident. As a megacorp, you are mostly making tributary vassal requests, so you get a basic resources boost, utilizing 30% of the vassals economy, only furthering your economy to easily vassalize more and more. A vassal also run the risk of a full diplomatic integration by their Overlord. I hope this is fixed because the potential for these systems is great!Stellaris. << Tributary is a mix of various effects. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. The overlord can either renege on their guarentee of independence, or the Tributary can declare a war of independence. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Make sure they have plenty of food - unfed vassals can starve themselves into revolt. 25% minerals and energy to grow your fleet. But i only have 1 option. And there Make the Tributary or Make the Vassal options are. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). I have positive relations and 100 loyalty. With my non-specialist vassals I can choose between vassal, tributary and specialist vassal, but when the vassal starts with a specialization the only option I get is to switch them to another specialization. The closest I ever get is like -35 or something, even though they are sourrounded by my other vassals, we have a very good standing and my fleet is superior. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. willldebeast • 4 yr. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. This video is sponsored by Paradox Interactive. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Heck if they like you enough they may even be amicable to becoming a tributary. g. Blorg Friends. You don't need the imperial government for the feudal society civic either. Legacy Wikis. 0 unless otherwise noted. . You can play an Imperialist with the Feudal Society pick much easier and enjoyable. 3. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. 5 I was wondering what peoples feelings are about vassals and tributaries and when it's better to use each. After that, you propably want to have Vassals for the Fleet Cap, Reserach Exchange and Unity. 1. 70. A vassal is a subject of another empire, often with little to no self-rule. Tributaries basically become diet vassals; they pay you loot but still fight in your wars. First off all the answer is no, you have to declare war to be able to break free. The rights and. Infact, do a tributary war to start with, the easing down from tributary to specialized. Unlike vassals, tributaries don't really help you in a war, but if it's a weak empire their fleet would be useless anyway and their resources are put in better use upkeeping your. Tributary vs Vassals Stellaris Debate For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. when a tributary or vassal attempts to break free from their overlords they get warscore over time. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. Recommended Read: Stellaris – What Are the Best Ethics? sounds like how a vassal empire would act if they weren't loyal Loyalty isn't a factor, or at least, the game-indicated Loyalty stat isn't a factor. but whatever. This is the tributary vassal, correct? If so, they should because the vassal is paying the other empire to protect them. Subjects have their own budget, construction sector, interest groups, laws, and institutions but are limited when conducting external diplomacy. Stellaris. Now it's a wargoal you get by default, no need to propose, wait, declare war and get a tributary anywayIn essence, a Tributary is a more independent vassal that you cannot really control. Creating a Vassal Out of A Sector. To make a tributary a vessel the correct way would be free them from a tributary>go to war with become vassal as a war goal. Good news is you can choose to do it when ur overlord has just finished a massive war and lost or try and invite some allies into the war. 'War score' at the beginning of war says it's -200. Maybe have it affect factions. So a criminal syndicate is doing its job and has a couple of branches open on my planets. Adding on to this, if you have no intention of conquering another empire but want a vassal, declare war for a vassal and declare a status quo once war exhaustion is high enough and you've conquered some planets. g. Created Jul 31, 2015. Ascension 1: mastery of nature. Well it depends. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Question about vassal criminal syndicate. I can't demand tribute: "they must be at peace". Content is available under Attribution-ShareAlike 3. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. Releasing a vassal opens those techs up for others to steal, and it creates an empire that could rival yours. Secondly you need to wait for the 5 year truce timer to expire before any option will pop up. 8] Subscribe. Only by declaring war can you change it. they're very flexible, but require some time to set up. As well as encouraging the spectrum of playstyles Stellaris is otherwise. Secret Fealty Does Not Like Subject Type. Wupps had that backwards. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. • 3 days ago. Right now the only worth while vassal is tributary as direct vassals are too weak and bring no benefit to be worth it. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. As it is now, when you win a vassalization war, you take the vassal and the claims. Firstly you need to be a recognised power so you can puppet and not just make a tributary. Presets have a list of default terms, and can have. ago. The game is quite a while back so not 100% sure of course. Vassal or Tributary. Are tributaries inside your empire? No. What you did also works if you can get the warscore. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. So a criminal syndicate is doing its job and has a couple of branches open on my planets. 0 unless otherwise noted. Integrating a vassal would be changing it into a tributary, then into a sector. -must be neighbor. So this left us with regular vassal w/tax contract, tributary, subsidiary (in case of you being megacorp) and Prospectorium. It’s absolute madness they are refusing to adjust this seeing how you can play as bootleg Zerg and Tyranids in the Appearances screen and both factions are the classic Progenitor Devouring Swarm archetype. Yeah that’s probably one of my biggest sadnesses about stellaris, that you don’t have all that much obvious control over your subject empires, your ideas sound great but I’d also love to have at least a little direct control, like ordering your vassal to protect a specific system or build ships, I don’t like that you basically end up fighting wars alone with just. They get 80% reduced tech costs on every tech you've researched. Actually, they can! Turning someone into a tributary makes them your subject, and hegemonies auto-include subjects as members. See screenshots for new tradition effects. Tributaries: you. They'll split off into a new, vassalised empire. Which- if true- means that rather than fundamentally stop the 'vassal-integrate' system, vassal wars are still the best way to expand, and having integratable-vassals are the most profitable thing you. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. I was able to see them initially but at some point they disappeared. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. Go to Stellaris r/Stellaris. g. The integration only took 22 months. I don't want to release them into a vassal/tributary. On the other hand, the income you get from them as a tributary can help you considerably. Upon gaining a vassal or tributary an overlord will be immediately prompted to choose a subject type with options based on their ethics. Finding it hard to find a post or article that isn't 6 years old on the topic so i'm making my own post. 9- Release the core sector of the former empire as a tributary. I play tall and use tributaries. Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries. A weak tributary with 3-4 planets can usually give you a resource output of about one of your planets with no upkeep or tech penalties, being purely positive income. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. . If you’re a vassal then theres good news and bad news. My slaves are Gaia world only lol but surely 140 psychic pops can make a good vassal. You can easily rename your capital system, and so, you can easily rename your subjects. Description. 0 pop growth update some people have been "vassal farming". Vassals are very bad. When releasing a sector as a vassal, what do they inherit from you? In my current playthrough as space Ethiopia (Neo-Askumite Empire), in accordance with the tradition of the መንግሥተ አኵስም , I have been releasing all sectors outside of my core system as vassal/tributary states. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. 60-100 years in, I'm spreading my glorious color galaxy wide, absorbing any independent empire that likes me, and you bet they'll like me. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. If you want to split another one, start a war for a tributary or vassal. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. I find that a vassal's usefulness scales exponentially with their size. Vassalisation war goal doesnt even appear. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. I remember them doing this pre-2. See screenshots for new tradition effects. You should get more influence than them, thanks to spamming the Ministry of truth. 30% science generation, for -50% fleet everything. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. However you are not allowed to intergreate a Tributary. 4. 4. Originally posted by Belhedler: There is absolutely no perfect answer. 7 to −3. It is better to release well developed planets as vassal rather wait for them to develop. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. The AI is just terribly stupid, and without the boosting stats (which, again, are lost once it becomes the vassal of a player), the AI just can't win. Funny thing could have been if I had made the empire not a vassal but a tributary, then it wouldn't had joined the war ("Overlord Conflicts" category option is set to None for. Outside of the special vassal bonuses, Tributary (subsidiary if you are megacorp) gives you the most payout, though you’d have to manage their loyalty. It was a tributary in a mercantile federation. Ever since the Stellaris Overlord expansion, and even before, I hoped for a more modular subject system in EUIV. vassal vs tributary With the new changes and traditions in 1. Now that you're part of a federation there's no way for you to actively ask for independence. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). So Materialist feudal playthroughs can be crazy good. Unhappy sectors will want to become tributaries. Description. Toggle signatureTributaries are cool. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?My empire is warmonger, it seems unfitting to "negotiate" with the target, is there a way to subjugate them in war? Before you used to be able to "demand vassalization" or "demand tribute" and then go to war if they refused but I don't see those options anymore. Otherwise it's a max of 45%. which seems to be given by either demanding they become my vassal or tributary. Get them to agree to it themselves, or force them to submit with a war. If I occupy every system of a target empire, as well as every planet, after destroying every fleet, and proceeding to decimate defense pact empires afterwards. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. Go into the diplomacy tab with the empire you wanna vassalize. HOWEVER, despite them being superior to me in fleet strength and equivalent in economy and tech they were willing to be my vassal. While they do provide you with a buffer as a vassal (since they fight wars with you), their fleets generally aren't great. ago. Upon gaining a vassal or tributary an overlord will be immediately prompted to choose a subject type with options based on their ethics. I always do this with hegemoneis. The main contexts where you’d prefer a tributary to a vassal are when gestalt pops are involved: normal empires can’t keep/use gestalt pops outside of specific cases, and gestalts can only use normal pops as energy/food slaves outside of specific circumstances. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. ; About Stellaris Wiki; Mobile view While a Protectorate, their Overlord gets a slight bonus to Influence. A subject is a country which is subordinate to another country (overlord). (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. There are a multitude of reasons that you would want to do this, and it can be beneficial to both parties. . Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. r/Stellaris. (Screenshots and saves attached below) Steps to reproduce the issue. Bochanks. ago. The onyl real downside to Tributaries is that the count for nearly none of the "per Vassal" things. This does not reflect. I don't really use the espionage system to know enough though. 0. Make them vassals in the late game so you can integrate them or purge them. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Stellaris is a sci-fi grand strategy game set 200 years into the future. Only existing. The base cost is 20, increased by 10 for each pop and 50 for each planet. I recently conquered another civilization, and they are now a tributary vassal. the master gets a button labeled "request vassal forces" during a time of war which gives them control of the Vassals military until. 37 votes, 46 comments. So right now i cant make anyone a Vassal or Tributary and i sure as hell don't want all of their systems for myself because that's going to. Basically vassalization is a stopgap to integration most of the time, unless you're playing with the feudalism Civic. As a hegemony leader you can just kick them out when you want, let your other tributaries swarm them, so you can annex or vassalize them. CalebS92. Your tax on tributaries can go up to 75%. Azunai Nov 27, 2017 @ 6:40am. Vassal: an autonomous empire which has been set up to support its master in military affairs. Unless we have special perk. Doesn't add up. You can easily rename your capital system, and so, you can easily rename your subjects. 0’s pop changes, with an empire growth slowdown as you conquered more pops, slows rather than increases your pop growth as occurred in 2. Not sure if I must match the demand to the desired war clause. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Vassals Expanded and Reworked. Tributaries do have a benefit to them. I've beaten two of them recently, made one a tributary and the other one my vassal. With the rework that means you can specialize your vassalsIt depends on what you want from them. ; About Stellaris Wiki; Mobile viewWhen I get into late I declare war on them and make them a vassal, then integrate them. Conquest is better, but vassals are fun for role playing. From beginning on I had three neighboring, strong empires. Targets are more likely to accept becoming certain subject types (such as tribal vassal or tributary status) over others (including feudatory and client status). I dunno man, but it seems OP. Make the feudal society civic kind of useless as no matter how powerful they get and apart from fighting they give you. Endless Space 2 allows: Bribing empires to declare war on another empire you don't want to fight yourself. And pacifists make the best Triburaries. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Originally posted by Revan Tair: Protectorate is way much better, than vassals. Stellaris Dev Diary #313 - 3. Stellaris Console Edition Guide to Vassals and Tributaries. Feudal is also the only way I know thus far that makes a 1 system play through possible. The only options are vassal and tributary. ago. I've beaten two of them recently, and forced one to be my tributary and the other one my vassal. Once within a 60% tech difference you should be able to change their type. They're a tributary. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. The Subject/Overlord system needs to have a dynamic between loyalty and cooperation with your Overlord-- Nay, friendship with them, and the more controlling aspects of their leadership. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. Gift them minerals, energy and if required, food. I don't really use the espionage system to know enough though. But all in all it's just meh. Business, Economics, and Finance. Funny is the contracts allowed it you could give a empire 100 percent of everything but if you ask just for 15 percent of anything they say how dare you make such a. So I've been enjoying becoming a vassal of an AI empire for a while, my overlord is a member of a federation with me being incorporated into it. No information there. The requirements for vassals and tributaries are sick. ago. as a trading partner or a buffer zone. All subject types now grant a small. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. iMarmalade • 6 yr. Larger vassals tend to go all-out on their military more often than smaller ones. Learn more about Stellaris: Overlord DLC here - new Overlord DLC for. It is far easier and faster than trying to conquer individual planets. [Unless feeding a vassal] Likewise; autonomy will not be raised by making a. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest.